Create your character or view the profiles of others here
Post Reply
User avatar
Cannady Song
Resident
Posts: 2
Joined: Fri Sep 27, 2024 1:37 am
Trinkets: 0
Character Pronouns: she/her
Player Name: flame
Race: Tall-man
Typical Party Role: Fighter, utility mage if needed

Cannady Song

Post by Cannady Song »

Name: Cannady Song

Race: Tall-man

Age: 24

Appearance:
165 cm (5ft 6in) tall. Long black hair often tied in a bun, hairpin stuck through it. It's a dark metal rod with a red ball at the end. Light skin with faint freckles, brown eyes, and one slightly crooked front tooth. Eastern Archipelago. Wide shoulders with muscle and some fat packed on, hints of old scars healed by magic everywhere.

Cannady wears a gorget, pauldrons, vambraces, and poleyns with a long red gambeson with yellow trim underneath. A small bag is strapped to her waist by a belt. She has white cotton pants and brown leather shoes, which seem relatively new. The armor by contrast has dents, scratches, and washed-out stains. It doesn't seem to be a set.

She wields a ranseur, which she also uses as a wand. A dagger's hidden behind her waist bag, in her boot, and backpack.

The hairpin is also a wand in a pinch. If you watch the red bead closely, it might just blink.

Image

Personality:
At a glance Cannady's eyes seem a little absentminded, a small smile formed by the quirk of her lip. She's pleasant and mostly agreeable with whatever group she's with, unless she's bored and sees a chance to say the most concerning comment she can think of for laughs.

If somebody asks her for advice on monsters and dungeons, she'll easily give her own experiences, if not a little clipped. Mages with interesting spells move Cannady to eagerly but awkwardly pester to be taught. Not everybody takes the offer of needing to spend less mana. It might be why Cannady has less armor than the average melee fighter.

There's an edge to her attitude, like she's always holding back a stronger emotion. She tries to substitute it with logical reasoning, making her come off as more unsympathetic than she really is. The more frustrated, the sharper that edge of "logic" gets. Losing all composure exposes the ego that still doesn't believe in being humble, as much as she's tried to fake it 'till you make it.

Cannady's an overthinker almost to the point of paranoia. Seriously, she has three hidden weapons on her, one hidden wand, and an eye in the back of her head for a familiar. It's somewhat of a game to Cannady how many situations she can come up with and set up for, despite or because of the implausibility.

That's probably why while she tries to give everybody the benefit of the doubt, she can't actually bring herself to trust anyone. If a stranger asked to camp with her party in the dungeon, she'd agree but not sleep a wink.

Skills:
Combat: Cannady has almost a decade of experience hunting monsters. Her favored weapon is a polearm, but she's proficient with swords, knives, and bows too. She's sparred against people plenty, but doesn't make a habit of killing them.

Magic: Cannady can cast some common spells. She can pick up the slack on minor things so the main mage can save mana. In a pinch, she'll incorporate casting into her combat.


Background:
Cannady's parents stowawayed on a ship from the Eastern Archipelago to Kahka Brud. There they settled down as fishermen and had Cannady. She took a fascination with the adventurers passing through to get to the island. When she was nine, the Golden Country arose from the sea. Most of the savings they had, plans to get Cannady a better education, were swept away with the ocean. Eventually her father became a bricklayer and her mother a a custodian, Cannady often accompanying her.

At fifteen she joined the patrol of Kahka Brud's territory, where monsters got too close too often for comfort. It was dangerous, but steady work. To any dungeoneer who doubts her, she'll raise: "They don't have resurrection magic up on the surface. I survived six years fighting monsters without dying once. Can you say the same?"

But trudging through the same patrol route day in and day out, for the same pay regardless of the adversity they overcame left a sour taste in Cannady's mouth. She wanted more. She wanted… adventure. The chance of riches. She was adept at monster killing already, dungeoneering would be easy!

The moment she saved enough money for her ambitions and her parents to leave with all minds at peace, she left for a dungeon. It was a cruel awakening. The dungeons were not the open plains between Kahka Brud and the Golden Country, but an enemy itself- one that couldn't be defeated with blades. Her overzealousness proved her skill and arrogance. She… burned a few bridges before learning to appreciate everybody else's abilities. And once she did, her eagerness, though tamped down forever, moved to learning a little of what everyone else could do.

Then one day, a mage taught her a spell. It was simple- just a light-but at that moment she was hooked. What once needed preparation-a match, a lantern, a torch, hiring a mage- was only a few words away. Since then Cannady's learned mainly utility spells, things that let her substitute for a mage if the main one is unavailable. Heat, waterwalk, protection, and healing. One of her favorite tricks is to levitate a couple bricks from the floor, and shove enemy heads into them. But what she holds close to her chest- well hair, really, is her familiar. At the end of her hairpin, inspired by treasure bugs, is a red ball with an etching of an eye. Legs keep it attached to the rod, and the lines of wing casings are almost imperceptible.

Also she may have figured out how to cast fireball. (She can only manage one or two before mana sickness, but it's totally worth it.)

When Cannady caught word of the North Sea Dungeon, she packed almost immediately. The dungeons she had been in had become mostly explored, nearly picked bare. But this could be different. If she was early enough, maybe she could make sure her parents retired soon. Get them to move to the Golden Country, with how much they complain about the encroaching monsters at home. And if she dared dream bigger, retire early herself. Though that's more of her practical side talking. Cannady mostly, at this point in her life, wants to learn more magic. Resurrection and teleportation are fascinating. Too bad they require things like proper schooling and licenses.

Typical Role in Dungeon Parties: Fighter, utility mage if needed
User avatar
Creature
Site Admin
Posts: 47
Joined: Thu Apr 25, 2024 10:05 pm
Trinkets: 0
Character Pronouns: they/she
Player Name: Creature
Typical Party Role: Site Admin
Quote: I'm not a character I'm just the site admin

Re: Cannady Song

Post by Creature »

I could see the occasional monster slinking out of a dungeon causing enough community concern for someone form a steady career on the prospect. I hope she finds the lack of steady regulation on North Sea Island to be a boon for her interests in magic!

Approved!
Post Reply